The State Library offers a variety of program kits guaranteed to satisfy public library patrons and stretch the library’s programming dollars. There are kits for all ages, in a variety of themes.
- These kits may be checked out for seven weeks and may be renewed for an additional two weeks upon availability.
- Kits will be delivered by the KYVL courier service.
- All kits are listed in the
KDLA Catalog. Check the individual catalog records for plot summaries, kit contents, and age levels.
- Reservations can be made by using the KDLA Kit Request Form or by contacting KDLA's Reference Desk at 502.564.8306 or 800.928.7000.
- Kits can be reserved up to a year in advance.
Kit Request Form
School Ready Libraries Kits
In partnership with the
University of Kentucky Human Development Institute,
School Ready Libraries seeks to develop a comprehensive approach to providing Kentucky public library staff with the training and skills needed to implement successful school readiness programming. KDLA hopes to provide access to essential knowledge of early childhood development that can be used as a foundation for future development and practical application of public library services and community collaborations.
Library staff can use School Ready Libraries thematic kits to assist in the planning of storytimes and early childhood programs to incorporate developmentally appropriate experiences involving school readiness concepts, as highlighted in the graphic below. Through the multi-format materials – books, manipulatives, and resources guides – children and caregivers will be encouraged to explore, create, and share to develop critical thinking and problem solving skills key to kindergarten readiness – and lifelong learning – success.
- Approaches to Learning
- General Knowledge & Math
- Health & Wellness
- Language and Literacy
- Social Emotional
SIP2GO Science Kits
These program kits are inspired by the complimentary exhibit,
Science in Play2GO, the mobile version of Kentucky Science Center’s progressive next-generation learning experience that empowers children and adults to learn together, and for life, all through the power of play. Library staff can use SIP2Go thematic kits to assist in the planning of storytimes and early childhood programs to incorporate developmentally appropriate experiences involving S.T.E.A.M. concepts – Science, Math, Engineering, Art, and Math. Through the multi-format materials – books, manipulatives, and resources guides – children and caregivers will be encouraged to explore, create, and share to develop critical thinking and problem solving skills key to kindergarten readiness – and lifelong learning – success.
- Critical Thinking
- Imagining and Making Models
- Investigation and Problem Solving
- Linking Cause and Effect
- Seeing Patterns and Making Predictions
- Wondering and Asking Questions
The State Library offers multi-format kits that contain a large number of developmentally appropriate materials—books, CDs, DVDs, electronics, games or toys, and resource guides.
Interactive Mystery Kits
Mystery Kits include everything needed to plan and produce a mystery program for a group of 20-25 participants. The Anyone’s Guess series is designed for grades 6 – 9. Anyone’s Guess Junior series is designed for grades 3 – 5. The kits include complete instructions for planning and setting up the mystery program; reproducible suspect, interrogation and answer sheets for the players; evidence such as letters and legal documents; a props list and ideas for creating evidence scenes, and suggestions for program promotion.
Anyone’s Guess Junior Mystery Program Kits (grades 3-5)
The original bookplate designed by illustrator Mark Teague disappeared before it
could be displayed. Who took it?
My Grandmas’s Gonna Kill Me!
Eleven year old Wanda Tuggle is missing a valuable gift from her grandmother.
Was it stolen or did she misplace it?
Who’s a Fraidy Kat?
Kathleen “Kat” O’Leary is the leader of the school Spirit Squad and popular
student at Garden Grove School. But someone is leaving threatening notes in her locker and bedroom. Who would want to scare Kat away from school?
Anyone’s Guess Mystery Program Kits (grades 6-9)
Cracks in the Wall
The body of a general contractor is found in the library wall during major repairs.
Can concrete evidence bring a murderer to justice?
Death Gets a Red Card
Who would want the popular varsity soccer player .... dead? Evidence includes a
threatening note and a letter from a private school.
The Disappearance of Angela Day
Is she a runaway, or the victim of a crime? Evidence includes a list of stolen cars
and a snake tattoo.
Heavy Metal Kidnapping
The mystery is different from the others because it uses a research-based format.
The players/detectives must use research sources (web-based and/or paper-text- based) to solve clues and fact-check statements by the suspects.
Trent Tanner, the male lead in his high school play, was found dead at center
stage after the final performance. Did the meet his tragic end at the hands of a dastardly villain?
The Pharaoh’s Curse
She was her prom's Queen of the Nile until the accident...or was it attempted
murder? Evidence includes a note in hieroglyphics and a summons to appear before the Student Court.
Rock n Roll Over Dead
The music librarian is found dead. Can the Battle of the Bands go on without her?
Evidence includes music lyrics and an order for a pesticide company.